- Attacking & damage are the same as classic Dnd, but they use your combat stats as modifiers.
- There are also many options for custom moves; for example, you can pick up a piece of wood and use it as a makeshift shield; hurl someone’s weapon; charge, bash, or grapple an opponent into a fire or through a door; throw a nearby object at your opponent; etc. If you’d like to plan any custom strategies beforehand, feel free to specify the objects you’d be looking for and I’ll give you a more detailed description of the surroundings.
- Ability usage: [S] means standard ability, and can be used as often as desired. [E] means encounter ability, and can only be used once per encounter (DM discretion). [D] is a daily power, meaning it can be used once per every 24 hour period, or with a night’s sleep in between (you can use it at night, and again the next morning, because your abilities would be “recharged” to an extent by resting)
- Crit rules: Critting is 20 unless otherwise modified by a talent, etc. If you roll a 20, call “high” (11-20) or “low” (1-10) and roll another d20. If the number is in the range you specified, you crit for full weapon damage + the die you roll for your base attack. (Ex: if your basic attack is a 1d4 and you crit, you would do 4 + 1d4)